//=============================================================================
// Beam
//=============================================================================
class Beam expands Light;

function BeginPlay()
{
	DrawType = DT_None;
	SetTimer(1.0, True);
}

function Timer()
{
	MakeNoise(0.3);
}

defaultproperties
{
     bStatic=False
     bHidden=False
     bNoDelete=False
     bMovable=True
     LightEffect=LE_NonIncidence
     LightBrightness=250
     LightHue=32
     LightSaturation=142
     LightRadius=7
     LightPeriod=0
}
